How infusing works

  • Each ore can only be infused into its own target: drill, bag, magnet or pet.
  • Infusing is a gamble. If it fails, the ore is gone. Better ores have both a higher success chance and a bigger bonus.
  • A target holds one ore. Infusing a new one replaces the old one, which is not returned.
  • The altar's tier caps the highest ore tier you can infuse there.
  • Supernova resets your gear, so ores in your drill, bag and magnet are lost. Ores in pets stay.
  • “Infuse all” tries the selected ore on every eligible target that doesn't already have a better one.

All ores

OreTierTargetBonusSuccess chanceDrop shareDrops from
Star Quartz 1 Drill damage +15% 50% 19% Dawn Isle
Ember Topaz 2 Drill damage +35% 70% 5.06% Aurora Spire
Crown Star 3 Drill damage +80% 90% 0.95% Void Garden
Nebula Opal 1 Bag capacity +15% 50% 19% Dawn Isle
Moon Pearl 2 Bag capacity +35% 70% 5.06% Aurora Spire
Void Diamond 3 Bag capacity +80% 90% 0.95% Void Garden
Comet Iron 1 Collect value +10% 50% 19% Dawn Isle
Aurora Emerald 2 Collect value +25% 70% 5.06% Aurora Spire
Pulsar Core 3 Collect value +60% 90% 0.95% Void Garden
Stardust Amber 1 Pet power and damage +10% 50% 19% Dawn Isle
Solar Ruby 2 Pet power and damage +25% 70% 5.06% Aurora Spire
Celestial Sapphire 3 Pet power and damage +60% 90% 0.95% Void Garden

The base chance for a broken rock to drop an ore is 8%; rare rocks, your drill tier, the Ore Sense upgrade and luck bonuses raise it. “Drop share” is how likely each ore is once an ore drops (among the ores that can drop on that island).

Altars

Numbers on this page come straight from the game files. Boosts, pets and titles can change what you see in a real session.